This section of the site is dedicated to explain and define some of the exclusive range of Valadilian words and lingo that would otherwise be completely foreign to outsiders. The provided information includes, but is not limited to, expressions, events, units of time, cultural names, and places. This page is also subject to changes and updates – as the progress of the Dragon Calling series continues and expands.
To begin with, descriptions will be limited only to things that would not be considered “spoilers” concerning the book series. So if you end up itching to find out more about all things Valadae, rest assured that restrictions will begin to be lifted as the books become publicized. Your patience shall be rewarded!
PASSAGE OF TIME
Span—One complete course of the sun and moon across the sky (takes thirty-two hours).
Sunspan—The hours when the sun makes its course across the sky.
Sunrise—The transition from sundark to sunspan.
Mid-rise—The middle hour between sunrise and sunpeak.
Sunpeak—The hour where the sun is at its highest in the sky.
Mid-down—The middle hour between sunpeak and sundown.
Sundown—The transition from sunspan to sundark.
Sundark—The hours when the moon makes its course across the sky.
Wreegn—A set grouping of four sunspans.
Fulon—Twenty-eight sundarks (following the regular phase of the moon).
Cycle—Three hundred and sixty-four sundarks.
Sentyde—One hundred cycles.
Age—Five hundred cycles
Prenel—The season that begins a new cycle, the season of rebirth, also called The Birth of Awakening. Colours often associated with this season are: pink, white, and green
Bahanen—The warmest season of the cycle, the season of the sun, also called The Heat of Motion. Colours often associated with this season are: teal, red, and yellow.
Usel—The season that follows after bahanen, the season of changing, also called The Quietude of Learning. Colours often associated with this season are: orange, brown, and purple.
Ishtholi—The season that ends a cycle, the season of closing, also called The Chill of Slumber. Colours often associated with this season are: blue, grey, and black.
Manna—The energy which forms and sustains all things. Manna that is manipulated by Denin or spells is called magic.
Spirit Message—A composition of raw manna implanted with the thoughts or words of an individual, intended for a chosen recipient. Steady concentration and the ability to use Spoken magic are crucial in creating a Spirit Message, although neither is needed to receive one. Spirit Messages are capable of absorbing copious amounts of information while retaining their original message with unalterable integrity.
The Two Spaces:
It is believed that the existence of all things, both living and inanimate are bound, altered and sustained by two omnipotent forces. —Of Manna and Magic (Volume One)
Tuplok’gisdelara—The Space of Life. The form of manna-flow that causes increase, rejuvenation, and multiplication of energies.
Tuplok’koruminod—The Space of Corruption. Manna which flows in reverse to the course of the tuplok’gisdelara. This form causes manna distortion, depletion, and degeneration.
Connected or Disconnected:
In the vast and unique world of Valadae, all living things can be categorized into two principal classifications: Denin and Et’denin.
Denin—Meaning magic, or of magic. It is the term used to describe an individual or creature-kind capable of manipulating manna, both from their surroundings, and from their own body.
Et’denin—Meaning not magic, or not of magic. It is the term used to describe an individual or creature-kind not capable of manipulating manna. Although it is possible for an Et’denin to reach a degree of magic through certain influences(the three laws known as Written, Spoken and Summoned), it is a difficult art to master, and a poor replication compared to its natural counterpart.
The Three Laws of Et’denin Magic:
“Come now, oh mortal one, whose hands hast never touched the scapes of eternity, and let me teach thee the ways of the manna…” —The Olmi (from ‘The History of Valadae’ Volume Three)
Written—This technique in Et’denin magic is the simplest form to handle. These spells can be activated by almost anyone in possession of them, and not just the original initiator of the charm. They are the most restricted of the laws, because the runes or letterings act as vents to channel magic, and so will only give effect to their pre-made capacity.
Spoken—This method of magic differs distinctly in its execution and level of obtainable effectiveness, depending on the user. By speaking words infused with power, one is able to add to the potency of the spell by giving a portion of his/ or her own manna into the rite. The strength of the spell, therefore, is determined by how well one can command their own life force, if at all. While risky if used recklessly, Spoken magic does not hold the dangers of a Summoned, and is nearly always more powerful than a Written charm.
Summoned—The third law of Et’denin magic is the use of a Summoned. This technique primarily focuses on the summoner becoming a living vessel, in order to conduct and manipulate magic directly through his/ or her own will and being. Summoned magic is not only the most difficult method to master, but also the most dangerous. If the summoner draws in an amount of magic too strong for his/ or her physical and mental stamina, the result can be death.
NOTE: More information still to come!